Valorant Patch 5.0 Notes: New Map Pearl, New ‘Ascendant’ Rank, Split Removed

The patch notes for Valorant Patch 5.0 are here for the upcoming Episode 5 Act 1 release and Riot Games is releasing a slew of new content, including a new map and changes to Competitive. Here are the full patch notes for the latest update to Riot’s tactical shooter.

Valorant Episode 5 is almost here with a June 22 release date, and Riot Games has revealed new details following the developer’s livestream that took place today, June 16.

Now, Riot Games has released an extensive list of patch notes detailing new content such as the new map, Pearl, a Pearl-only queue, and many bug fixes.

Additionally, the 5.0 patch notes mentioned a few bug fixes around the Agents Jett, Sova, Fade, and Chamber. Let’s dive in and check out the full list of changes and tweaks coming in Valorant patch 5.0.


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Valorant Patch 5.0 comments

The full patch notes for Valorant’s 5.0 update can be found below.

Patch notes obtained through Riot Games.

New Pearl Map

The new map Pearl makes its debut in Episode 5. According to Riot Games, Pearl is “Pearl is VALORANT’s first Omega Earth map that combines technological wonders with tactical three-lane gameplay.”

  • NEW CARD: Pearl goes live!
  • Pearl Queue Only
    • This queue is a standard, unclassified mode that gives players a chance to practice
      the new card before seeing it in Competitive play.
    • The queue for only Pearl is available for 2 weeks, then Pearl comes in
      Competitive.

Aesthetically, the map seems to be inspired by Mediterranean cities, with gray stone architecture, lush vegetation and flowers, and outdoor cafes, all mixed with a technological element.

New ‘Ascendant’ Rank

  • Added an extra rank above Diamond, below Immortal, called “Ascendant”.
    • We believe our lower ranks have a few too many of you, especially bronze and silver. When we looked at rank breakdown, we realized that if we took some of you up and out of those lower ranks, the Platinum and Diamond would be overcrowded. So adding a new rank will help us better divide you into ranks, maintain the prestige of high ranks, and help better define the skill level of each rank.
  • Moved down the rank MMR targets determining rank, due to the addition of the new Ascendant rank, for all ranks below Ascendant. Moved the ranked target for Immortal 1/2/3 and Radiant up.
    • Here are the cut-offs that say “You would have to be X MMR to reach this rank”. MMR goals determine your RR gain and help increase your rank to match your MMR.
    • This means that players rise in rank if they are lower than Ascendant.
    • To live up to our expectations of what it means to be in the highest ranks of VALORANT, Immortal+ players will find it more difficult to climb back to their previous episode rank. This means Immortal will also have a smaller number of leaderboards in all regions
    • Due to the season reset, you may not see a rank increase at the beginning of the episode without doing some work; but the reset will be “less hard” compared to the previous episode reset. So since we’re pushing the player base up to fill Ascendant, the reset won’t hit you as hard.
    • The next time we reset the ranks, this will probably push you down more than this episode’s reset. Remember that the “less hard” reset is unique to this episode due to the introduction of Ascendant.
  • Group restrictions for Ascendant are ranked 3 ranks above or below the Ascendant
    player
    • This fits into our Platinum+ grouping ruleset.
  • Highest placement allowed has been raised to Ascendant 1 (formerly Diamond 1)
  • Five stacking 25% RR penalty now starts at Immortal 1 (formerly Diamond 3)
  • Solo/Duo/5-stack restriction now starts at Immortal 1 (formerly Diamond 3)
    • Remember that Diamond 3 and above could only be solo, duo, and 5-stack before. This limitation now starts at Immortal 1.
    • Adding one more rank allowed us to push the Five Stack penalty and Solo/Duo restrictions into Immortal. This makes it more straight forward, Immortal is where the leaderboard starts and so we are trying to hold players more accountable for their rankings.
  • Due to a naming conflict with the new rank, we’ve renamed Sage’s Tier 8 Agent Contract Unlock – the new Sage title is “Dauntless”
    • Renaming this title wasn’t something we took lightly, but after talking about the title we felt it was an opportunity to give the title more meaning to Sage and her personality/theme.

Split removed

The Split map will also be temporarily removed, which Riot Games will detail in a further update, although this is likely related to Pearl’s debut.

  • We are temporarily removing Split from the card pool in unrated and competitive queues.
  • There are reasons! You can read more about our decision in our map pool update article.

Bug fixes

Cards

  • Fixed a bug in Haven that prevented players from using their spray on a wall in A
    Garden

agents

  • Fixed a bug where Jett could equip a weapon during Tailwind
  • Fixed a bug where agents revealed by Sova’s Recon Bolt or Fade’s Haunt would sometimes appear briefly in an incorrect location on the minimap
  • Fixed a bug where the scope’s visual effect would sometimes disappear when aiming with Chamber’s Tour De Force

Game Systems

  • Fixed a bug where using an Ultimate point orb or disabling the Spike at maximum range could cause channeling and progress bar animations to flicker
  • Fixed a bug where the channel usage progress bar would not update if the player disconnects and reconnects during the match
  • Fixed a bug where some armors could play the wrong gear speed animation, which could visually misrepresent when you were able to fire. Some situations affected by this bug were:
    • Cypher leaves Spycam
    • Capture Ultimate Point Orbs
    • Spike plant cancel and complete
  • Fixed a bug where the channel usage progress bar would not update if the player disconnects and reconnects during the match
  • Fixed a bug where some armors could play the wrong gear speed animation, which could visually misrepresent when you were able to fire. Some situations affected by this bug were:
    • Cypher leaves Spycam
    • Capture Ultimate Point Orbs
    • Spike plant cancel and complete

So there you have it, that’s all you need to know about the Valorant Patch 5.0 Notes. Be sure to check out our other manuals for Valorant as well:

Dear Valorant Agents | Dear sentries | What is the night market? † How to get Gun Buddies | Dear Initiators | Best controllers | What is Eco Rating? † How to get free loot drops | Is Valorant on Mac? † How many people play Valorant? † When will Valorant on Mobile be released? † Dear duelists

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